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EXPERIENCE
Technical Director | Character Simulation, Blue Sky Studios/ 20th Century Fox
Greenwich CT, 05/2015 - present
Simulate character garments, flesh, hairs and props
Develop and maintain department tools and pipeline
Setup scenes and build pre-cloth rigs
Write scripts improving workflow and troubleshoot
Rigging Technical Artist Intern, Electronic Arts (EA)
Orlando FL, 05/2014 - 09/2014
Develop rigging and technical animation tools optimizing calculation time on character deformation evaluations using PyQt and Maya API
Run tests and make changes to improve production pipeline and
workflow
Edit/ Optimize skin weights, fix bugs, and verify in runtime
Perform investigative R&D tasks involving future Maya releases for next-gen titles
Rigging & Lighting Leads, Industry Course with Reel FX Studios (project accepted into SIGGRAH 2014 Dailies)
College Station TX, SUMMER
Built rigs for main characters, oversaw lighting and set up lighting rigs and render paths
Animated shots and created compositing templates
Deeply involved in pipeline, storyboarding, modeling, layout, surfacing, FX and rendering
Graduate Assistant, Computing & Information Services
Texas A&M University, College Station TX, 01/2014 - 06/2015
Provide advanced technical support, classroom instruction and subject matter expertise in Open Access Labs
EMPLOYMENT
Instructor of Record, Department of Visualization
Texas A&M University, College Station TX, FALL 2013
Instructor of Digital Media Foundation
Faculty, School of Communication
Hunan University of Technology, China, 08/2011 - present
Instructor of Computer Animation, The History of Digital Media Arts, Nonlinear Video Editing, Photography
Researcher of University Media Lab and adjacent instructor in the College of Science and Technology
SKILLS
Ray trace rendering programming, tool writing, scripted rigging, physically based simulation, shader writing
C/C++/ Java, Python, Cuda/ Optix, OpenGL, Qt/ PyQt, Maya API, RSL
Maya, MotionBuilder, RenderMan, Houdini, ZBrush, Nuke, Adobe CC, Final Cut Pro
Unix/ Linux, Mac OS, Windows
PROJECTS
Pigeon Impossible (in development)
Ferdinand
Ice Age 5: Collision Course
The Peanuts Movie
NBA Live 15
Madden NFL 16
EDUCATION
Texas A&M University
College Station, TX, 08/2012 - 05/2015
M.S. in Visualization, GPA: 3.8
Beijing University of Technology
Beijing, China, 08/2007 - 07/2011
B.A. in Multimedia Network Communication Design, GPA: 3.7
University of Central Missouri
Warrensburg, MO, 08/2010 - 05/2011
Exchange Program in Studio Art: Photography & Graphic Design
GPA: 3.9
HONORS
Finalist, Student CG Awards (a.k.a. The Rookies), 2015
Sony IPAX Scholarship, Sony Pictures Imageworks, 2015
Pixar Aggie Scholarship, Pixar Animation Studios, 2015
Electronic Arts Aggie Scholarship, Electronic Arts (EA), 2015
NVIDIA Hardware Grant, Nvidia Corporation, 2015
Animation “Dam Robots”, SIGGRAPH Dailies and Texas Independent Film Festival, 2014
Stop motion short “Odyssey”, Texas Independent Film Festival, 2013
2013 Strategic Scholarship, Texas A&M University, 2012 - 2013
President’s List, University of Central Missouri, 2010 - 2011
Merit Scholarships, Beijing University of Technology, 2008 - 2009 & 2009 - 2010